MISTRIA WORKBENCH

Fields of Mistria Tools: Gifts, Fish & Crops

Choose from 12 free Fields of Mistria tools for daily plans, gifts, fish, crops, stores, recipes, museum progress, farm layouts, wardrobe presets, and private save analysis.

START WITH A QUESTION

Which tool should I open?

Choose the sentence closest to what you are trying to do. You can change every condition again inside the tool.

I want a useful plan for one in-game dayI need the right gift for a villagerI want to plan my outfit presets and hairstylesI know the season and want catchable fishI am looking for a character right nowI want to finish a museum setI want to inspect my save privatelyI need to compare crops before planting

01

Decide what to do

Turn the conditions in your own game into a focused route instead of scanning several almanac pages.

“What is worth doing on this in-game day?”

What Can I Do Today?

Bring birthdays, festivals, available fish and bugs, plantable crops, and seasonal shop stock into one daily view.

You choose
  • Season & day
  • Weather & time
  • Location
You get

A condition-matched list of events, catches, crops, and store stock.

You choose the in-game conditions; the tool does not guess the date or read a save.

“What should I finish before the season ends?”

Seasonal Checklist Planner

Combine crops, catches, festivals, and museum goals for a selected season and day range, then keep a manual checklist.

You choose
  • Season
  • Day range
  • Goal type
You get

A filterable seasonal plan with unfinished-only tracking.

Checks are manual and stay in this browser; they are not synchronized with the game.

“Where should this character be at this time?”

Character Schedule Finder

Resolve a villager route from character, season, weekday, weather, and time, with the day’s full timeline beside it.

You choose
  • Character
  • Season & weekday
  • Weather & time
You get

The matching location, current stop, timeline, and route alternatives.

Story flags and special events can override a normal route, so alternatives remain visible.

02

Find a person or item

Start with the name or conditions you know, then narrow the result to the exact gift, catch, shop, or donation you need.

“Who loves this item, or what should I give this villager?”

Gift Finder

Search in either direction: start from a villager to see preferences, or start from an item to compare suitable recipients.

You choose
  • Villager or item
  • Preference level
You get

Loved, liked, neutral, disliked, and hated matches with item details.

Preferences come from the verified relationship dataset; universal exceptions are shown instead of inferred.

“Which fish can I catch under these conditions?”

Fish Finder

Filter every fish by season, water, weather, shadow size, and catch method, then open the exact entry you need.

You choose
  • Season & weather
  • Water
  • Shadow & method
You get

Matching fish with location, shadow, sell value, and museum set.

“Any” removes only that filter; every other listed condition still applies.

“Where can I buy this item, and what unlocks the shop?”

Store & Item Finder

Search shop inventories by item, store, stock type, season, price, location, and known unlock requirements.

You choose
  • Item or store
  • Season
  • Stock type
You get

Shop, price, location, availability, and unlock information in one result.

Rotating stock means an item may appear; the tool never claims it is available today.

“What am I still missing from each museum set?”

Museum Tracker

Browse 409 donation entries across 82 sets, filter by wing or unfinished status, and mark confirmed donations.

You choose
  • Museum wing
  • Set or item
  • Completion state
You get

Set progress, missing donations, and condition details for the next target.

Progress can be checked manually or merged from the separate, read-only local save analyzer.

“What does my save confirm without changing it?”

Save Analyzer

Open one .sav in browser memory for a read-only summary, then optionally merge recognized museum donations into the local checklist.

You choose
  • One .sav file
  • Optional museum import
You get

Farmer, date, playtime, collection counts, and matched museum donations.

The file is never uploaded, stored, edited, or written back; unsupported fields remain untouched.

03

Compare before spending

Compare planting windows, recipe dependencies, and building footprints before committing gold, materials, or farm space.

“What can still mature, and which crop returns more?”

Crop Planner

Compare crops by season, days remaining, plots, seed cost, regrowth, harvest count, revenue, and net return.

You choose
  • Season & days left
  • Plot count
  • Sorting goal
You get

Feasible harvests, seed costs, revenue, and estimated base net profit.

Quality, perks, fertilizer, processing, and bonus harvests are excluded.

“What does this recipe really need, and is it worth selling?”

Recipe Dependencies & Profit

Expand crafted intermediates into base ingredients, inspect dependencies, and compare ingredient cost with base sell value.

You choose
  • Recipe
  • Quantity
  • Dependency depth
You get

A dependency tree, shopping list, known cost, and base-value margin.

Gathered ingredients without a reliable purchase price are not assigned an invented cost.

“How should I divide the farm before rebuilding?”

Farm Layout Planner

Sketch functional zones, place buildings with verified footprints, and save alternative layouts in the browser.

You choose
  • Zones
  • Buildings
  • Layout notes
You get

A reusable planning sketch with exact building footprints where verified.

This is a zoning sketch, not a full-map collision simulator or save-file editor.

“How should I coordinate my 8 outfit presets and salon styles?”

Wardrobe & Character Customizer

Plan 8 outfit presets, try salon hair and colors, and browse complete armor sets with craft materials.

You choose
  • Preset slot (1-8)
  • Customization category
  • Armor & cosmetic items
You get

A visual mannequin preview, 8 saved preset slots, and full required materials list.

Official rule: Up to 8 presets can be saved in-game. Customization is free at any dresser.

CLEAR INPUTS, HONEST RESULTS

What these tools do — and do not do

Conditions come from you

Season, date, weather, time, progress, and completion state are never presented as live facts unless you selected them.

Results explain their limits

Rotating stock, story-specific schedules, estimated profit, and layout precision are labeled where they can differ from your game.

Progress stays on your device

Checklist and layout state is saved locally. The optional save analyzer processes a selected file only in browser memory; no account is required.