Underground Guide

Mines Floors, Monsters, Ore, Seals & Unlocks

Plan each Mines region with floor ranges, monsters, ore and material drops, seal requirements and progression unlocks.

The dragon statue in the mines

Underground guide

Descend with a goal and a safe return

Northern The Narrows. Reach Town Rank Stone, then complete Unlocking The Mines.

Mining / combat skills › · Materials ›

100
Mine floors
5
Elevator interval / floors
35
monster variants

Access and seals

Open the hatch, then break each seal in order

The boarded door at the Mines Entrance in the Narrows opens after Unlocking the Mines. See location unlocks ›

The Water Seal

The Water Tablet

The Earth Seal

The Earth Tablet

The Fire Seal

Breaking The Fire Seal

The Priestess' Quarters

Find the Magic Key

The Ruins Seal

Breaking the Ruins Seal

The Void Seal

Creating the Void Mass

Seridia's House

Breaking The Final Seal

Find ladders by breaking rocks or defeating monsters.

If health hits 0, you faint and the day ends.

The entrance Dragon Statue manages Mining and Combat perks.

Early ore is not spare cash

Ore competes with tool, building, and crafting needs. Reserve the amount for your next known upgrade before selling true surplus. Open the keep-or-sell checklist ›

Biomes

Five mine biomes

Seal floor 20

The Upper Mines

Floors 1–19 · Copper Ore · Ruby

Water Seal

Seal floor 40

The Tide Caverns

Floors 21–39 · Iron Ore · Sapphire

Earth Seal

Seal floor 60

The Deep Earth

Floors 41–59 · Silver Ore · Emerald

Fire Seal

Seal floor 80

The Lava Caves

Floors 61–79 · Gold Ore · Diamond

Ruins Seal

Seal floor 100

The Ancient Ruins

Floors 81–99 · Mistril Ore · Pink Diamond

Final Seal

Floor planning

Resources and shrine offerings by biome

Use the biome list to decide what to carry, catch, and keep before descending. Pool weights choose eligible content; they are not single-attempt drop percentages.

Floors 1–19

The Upper Mines

Main ore
Copper Ore
Gem
Ruby
Combat XP
3

Dragon Priestess shrine

OfferStone ×10

Choose one blessingHealth +25 · Stamina +20 · Essence +10

Fish5

Bugs3

Forageables4

Floors 21–39

The Tide Caverns

Main ore
Iron Ore
Gem
Sapphire
Combat XP
4

Dragon Priestess shrine

OfferStone ×10 · Iron Ore ×5 · Coral ×3

Choose one blessingHealth +25 · Stamina +20 · Essence +10

Fish5

  • Sapphire Betta
  • Transparent Jellyfish
  • Archerfish
  • Water Balloon Fish
  • Mini-Whale Shark

Bugs4

Forageables5

  • Sea Grapes
  • Jade Dulse
  • Mines Mussels
  • Tide Lettuce
  • Underseaweed

Floors 41–59

The Deep Earth

Main ore
Silver Ore
Gem
Emerald
Combat XP
5

Dragon Priestess shrine

OfferStone ×10

Choose one blessingHealth +25 · Stamina +20 · Essence +10

Fish5

  • Pebble Minnow
  • Earth Eel
  • Shardfin
  • Rockbiter
  • Emerald-Horned Charger

Bugs3

  • Crystalline Cricket
  • Gem Shard Caterpillar
  • Crystal Wing Moth

Forageables5

  • Crystal Berries
  • Shale Grass
  • Earthshroom
  • Rockroot
  • Crystal Rose

Floors 61–79

The Lava Caves

Main ore
Gold Ore
Gem
Diamond
Combat XP
6

Dragon Priestess shrine

OfferStone ×10

Choose one blessingHealth +25 · Stamina +20 · Essence +10

Fish5

  • Lava Piranha
  • Armored Bass
  • Candelabra Seadragon
  • Sulfur Crab
  • Firesail Fish

Bugs5

  • Fire Wasp
  • Lava Snail
  • Cooktop Beetle
  • Smoke Moth
  • Diamond Beetle

Forageables5

  • Flame Pepper
  • Ash Mushroom
  • Lava Chestnuts
  • Hot Potato
  • Breath of Flame

Floors 81–99

The Ancient Ruins

Main ore
Mistril Ore
Gem
Pink Diamond
Combat XP
7

Dragon Priestess shrine

OfferStone ×10

Choose one blessingHealth +25 · Stamina +20 · Essence +10

Fish5

  • Winged Shrimp
  • Luminescent Crab
  • Giant Jellyfish
  • Gazer
  • Coelacanth

Bugs4

Forageables5

  • Spell Fruit
  • Written Root
  • Essence Blossom
  • Ethereal Grass
  • Chirping Fern

Floor icons

Special floor types

Normal Floor

No special room features.

Treasure Room

Requires the Treasure Hunter mining perk. Spawns a chest, ladder, and ore nodes; stays for the rest of the day.

Dragon Priestess Floor

Offer materials at the statue for a blessing of health, stamina, or essence.

Fountain Floor

Drink once for +20 health and +20 stamina if you are not already full.

Locked Ladder Floor

Flip a lever before the next ladder opens.

Ritual Chambers

Special chamber floors tied to deeper mine progression.

Arena Floor

Combat-focused floor type marked by the arena icon.

Monsters

Browse enemies by family

Saplings

6 variants
  • SaplingThe Upper MinesHealth 24Damage 10Essence 5Drops: Sap 70% · Monster Fang 30% · Pet Skin: Sapling 5%
  • Cool SaplingThe Upper MinesHealth 36Damage 17Essence 10Drops: Sap 70% · Monster Fang 30% · Pet Skin: Sapling 5%
  • Blue SaplingThe Tide CavernsHealth 36Damage 24Essence 10Drops: Sap 70% ×1–2 · Monster Fang 30% ×1–2 · Pet Skin: Sapling 5%
  • Purple SaplingThe Deep EarthHealth 48Damage 24Essence 15Drops: Sap 70% ×1–2 · Monster Fang 30% ×1–2 · Pet Skin: Sapling 5%
  • Orange SaplingThe Lava CavesHealth 72Damage 44Essence 20Drops: Sap 70% ×1–3 · Monster Fang 30% ×1–3 · Pet Skin: Sapling 5%
  • PinkThe Ancient RuinsHealth 150Damage 50Essence 25Drops: Sap 70% ×1–3 · Monster Fang 30% ×1–3 · Pet Skin: Sapling 5%

Rock Clods

5 variants
  • RockThe Upper MinesHealth 8Damage 10Essence 5Drops: Stone 70% ×1–2 · Monster Shell 30% · Pet Skin: Rockclod 5%
  • BlueThe Tide CavernsHealth 16Damage 12Essence 10Drops: Stone 70% ×2–4 · Monster Shell 30% ×1–2 · Pet Skin: Rockclod 5%
  • GreenThe Deep EarthHealth 32Damage 24Essence 15Drops: Stone 70% ×4–6 · Monster Shell 30% ×1–3 · Pet Skin: Rockclod 5%
  • RedThe Lava CavesHealth 48Damage 36Essence 20Drops: Stone 70% ×6–12 · Monster Shell 30% ×1–4 · Pet Skin: Rockclod 5%
  • PurpleThe Ancient RuinsHealth 1000Damage 50Essence 25Drops: Stone · Pink Diamond 5% · Perfect Pink Diamond 1%

Ore Clods

5 variants
  • CopperThe Upper MinesHealth 16Damage 12Essence 5Drops: Copper Ore 70% ×1–3 · Monster Shell 25% · Ruby 5% · Pet Skin: Oreclod 5%
  • IronThe Tide CavernsHealth 32Damage 17Essence 15Drops: Iron Ore 70% ×1–3 · Monster Shell 25% ×1–2 · Sapphire 5% · Pet Skin: Oreclod 5%
  • SilverThe Deep EarthHealth 48Damage 22Essence 15Drops: Silver Ore 70% ×1–3 · Monster Shell 25% ×1–3 · Emerald 5% · Pet Skin: Oreclod 5%
  • GoldThe Lava CavesHealth 48Damage 28Essence 20Drops: Gold Ore ×1–3 · Monster Shell 25% ×1–4 · Diamond 5% · Pet Skin: Oreclod 5%
  • MistrilThe Ancient RuinsHealth 1000Damage 20Essence 15Drops: Mistril Ore · Pink Diamond 5% · Perfect Pink Diamond 1%

Mushrooms

4 variants
  • RedThe Upper MinesHealth 24Damage 15Essence 5Drops: Red Toadstool 70% · Monster Powder 30% · Pet Skin: Mushroom 5%
  • GreenThe Tide CavernsHealth 48Damage 25Essence 10Drops: Cave Mushroom 70% · Monster Powder 30% ×1–2 · Pet Skin: Mushroom 5%
  • BlueThe Deep EarthHealth 72Damage 35Essence 15Drops: Glowing Mushroom 70% · Monster Powder 30% ×1–2 · Pet Skin: Mushroom 5%
  • PurpleThe Lava CavesHealth 96Damage 50Essence 20Drops: Purple Mushroom 70% · Monster Powder 30% ×1–3 · Pet Skin: Mushroom 5%

Enchanterns

2 variants
  • YellowThe Upper MinesHealth 24Damage 12Essence 5Drops: Glass 70% · Monster Core 30% · Pet Skin: Enchantern 5%
  • BlueThe Tide CavernsHealth 48Damage 20Essence 10Drops: Glass 70% ×1–2 · Monster Core 30% ×1–2 · Pet Skin: Enchantern 5%

Stalagmites

3 variants
  • BlueThe Tide CavernsHealth 24Damage 25Essence 5Drops: Copper Ore 70% · Monster Horn 30% · Pet Skin: Stalagmite 5%
  • GreenThe Deep EarthHealth 36Damage 30Essence 10Drops: Iron Ore 70% · Monster Horn 30% ×1–2 · Pet Skin: Stalagmite 5%
  • PurpleThe Lava CavesHealth 65Damage 35Essence 15Drops: Gold Ore 70% · Monster Horn 30% ×1–3 · Pet Skin: Stalagmite 5%

Essence Bats

2 variants
  • PurpleThe Tide CavernsHealth 32Damage 18Essence 15Drops: Essence Drop 70% · Monster Wing 30% · Pet Skin: Essence Bat 5%
  • BlueThe Deep EarthHealth 48Damage 32Essence 15Drops: Essence Drop 70% · Monster Wing 30% · Pet Skin: Essence Bat 5%

Mimics

1 variants
  • MimicThe Upper Mines · The Tide Caverns · The Deep Earth · The Lava Caves · The Ancient RuinsHealth 1000Damage 20Essence 0Drops: No separate drop recorded

Flame Spirits

2 variants
  • Flame SpiritThe Lava CavesHealth 80Damage 28Essence 15Drops: Wood 70% ×3–5 · Peat 70% · Monster Core 30% · Pet Skin: Flame Spirit 5%
  • Purple Flame SpiritThe Ancient RuinsHealth 150Damage 38Essence 15Drops: Wood 70% ×3–5 · Peat 70% · Monster Core 30% · Pet Skin: Flame Spirit 5%

Lava Cats

1 variants
  • Lava CatThe Lava CavesHealth 120Damage 35Essence 15Drops: Glass 70% ×3–5 · Stone 70% ×3–5 · Obsidian 30% · Monster Whisker 30% · Pet Skin: Lava Cat 10%

Void Cats

1 variants
  • Void CatThe Ancient RuinsHealth 220Damage 45Essence 20Drops: Monster Whisker 30% · Pet Skin: Void Cat 10%

Flying Tomes

1 variants
  • Flying TomeThe Ancient RuinsHealth 150Damage 50Essence 5Drops: Sap 70% · Monster Fang 30% · Pet Skin: Flying Tome 10%

Rock Stacks

1 variants
  • Rock StackThe Ancient RuinsHealth 150Damage 50Essence 15Drops: Stone 70% ×1–2 · Monster Block 30% · Pet Skin: Rock Stack 10%

Living Gryphon Statues

1 variants
  • Living Gryphon StatueThe Ancient RuinsHealth 200Damage 60Essence 0Drops: Monster Block 70% ×1–3 · Monster Fang 30% ×1–3 · Pet Skin: Gryphon Statue 10%

Learn the system

Mines & Monsters Strategy, Data & Details

01

Enter with one primary objective

Depth progress, ore, monsters, artifacts, and quest items all compete for time and inventory. Pick one priority and treat everything else as a bonus.

  • Pack food for the intended depth.
  • Leave several inventory slots open.
  • Bring the tools and combat gear the route needs.
02

Know when a good run is over

Health, stamina, food, inventory, and the clock all set the return point. Leaving with the target resource is better than losing the whole day to one more floor.

  • Set a clock checkpoint before descending.
  • Use food before the situation becomes desperate.
  • Return when inventory or supplies stop supporting the goal.

Quick checklist

Mines & Monsters Planning Checklist

  • Choose depth, ore, monster, or quest as the goal.
  • Pack food and leave inventory room.
  • Watch health, stamina, and time together.
  • Leave after securing the target reward.