Spells & Essence
Spells, Mana Costs, Infusions & Unlock Perks
Compare Fields of Mistria spells and craftable infusions by effect, mana cost and the cooking, blacksmithing or woodcrafting perk that unlocks them.

Spells and mana
Rewrite the day at the right moment
Spells cost Mana. Mana recovers slowly overnight, faster with Mana Potions, and Magical Meals can cook 4★+ dishes with a magical infusion that restores 1 Mana.
- 6
- spells
- 1
- passive
- 1
- pinnable
You can pin one spell for quick use; every unlocked spell remains castable from the Journal.

Healing
Full Restore
1 ManaRestores all of your Stamina and HP when cast.
Reach Mines floor 10; granted by Caldarus.
Farming
Summon Rain
1 ManaSummons a brief rain storm that waters all of your crops when cast.
Unlock The Tide Caverns; granted by Caldarus.
Farming
Growth
2 ManaFully grows crops in a 3x3 area when cast. It can also progress tree growth by 1 stage.
Unlock The Deep Earth; granted by Caldarus.
Offense
Dragon's Breath
2 ManaProjects a stream of fire that can be used to destroy objects and monsters for a short time.
Unlock The Lava Caves; granted by Caldarus.
Utility
Sacred Light
1 ManaIlluminates dark floors in the Ruins deep underground.
Unlock the second part of The Ancient Ruins; granted by the Priestess.
passive
Void Sight
Passive, always onPassive ability to see Void items in the Mines, such as Void Stone and Void Herb.
Unlock The Ancient Ruins; granted by the Priestess.Infusions
Craftable infusions and the perk that unlocks them
Cooking, blacksmithing, and woodcrafting perks can add one of these 13 effects while crafting.
Temporary combat oils are used directly in battle, so they are not part of this crafting-effect list.
Fortified
ArmorBase HP is increased by +4.
Unlock: Blacksmithing · Tier 1 · Level 1 · Fortified BlacksmithingHasty
ArmorIncreases movement speed by 4%.
Unlock: Blacksmithing · Tier 3 · Level 30 · Hasty BlacksmithingRestorative
FoodGrants bonus HP & Stamina restoration for two hours.
Unlock: Cooking · Tier 1 · Level 1 · Restorative CookingLightweight
ToolsTools with this infusion occasionally drop Stamina orbs on use.
Unlock: Blacksmithing · Tier 2 · Level 15 · Lightweight BlacksmithingSpeedy
FoodGrants a +10% to movement speed for two hours.
Unlock: Cooking · Tier 3 · Level 30 · Speedy CookingMagical
FoodRestores one mana orb.
Unlock: Cooking · Tier 4 · Level 45 · Magical MealsTireless
ArmorBase Stamina is increased by +4.
Unlock: Blacksmithing · Tier 4 · Level 45 · Tireless BlacksmithingLikeable
FoodThis dish is universally liked when given as a gift.
Unlock: Cooking · Tier 2 · Level 15 · Likable CookingLoveable
FoodThis dish is universally loved when given as a gift.
Unlock: Cooking · Tier 4 · Level 45 · Lovable CookingFairy
FoodGrants a one-time revival from fainting, restoring HP & Stamina by 50%.
Unlock: Cooking · Tier 5 · Level 60 · Fairy CookingQuality
FurnitureThis furniture has 10% of its regular value as a bonus to its sale price.
Unlock: Woodcrafting · Tier 2 · Level 15 · Quality CraftingSharp
WeaponsGrants an additional + 1 Attack Power.
Unlock: Blacksmithing · Tier 1 · Level 1 · Sharp BlacksmithingLeeching
WeaponsRestores 1 HP each time it's used to damage a Monster.
Unlock: Blacksmithing · Tier 2 · Level 15 · Leech BlacksmithingLearn the system
Magic Strategy, Data & Details
Spend magic where it changes the day
Magic is most valuable when it saves a large chore, opens a safer route, restores a run, or solves a time-sensitive problem.
- Do not cast only because the resource is full.
- Choose a spell that supports the day’s main goal.
- Keep a reserve when entering uncertain areas.
Combine spells with ordinary preparation
Spells do not replace food, tools, planning, or inventory space. They work best as a multiplier on a well-prepared day.
- Pack for the activity before relying on magic.
- Use restoration before a run becomes unrecoverable.
- Revisit spell choices after new unlocks.
Quick checklist
Magic Planning Checklist
- Choose the day’s main activity.
- Prepare tools and supplies normally.
- Reserve magic for the highest-impact moment.
- End the day with enough margin to return.